EA / Respawn Entertainment released a new patch (1.06) for Star Wars Jedi: Fallen Order. The patch focusses on a small number of bugs but also brings improvements to responsiveness during combat as well as overall stability gains.
The hugely popular Star Wars game received yet another update this week. While the last patch mainly brought a photo mode, amongst other things, this week’s updated focusses on fixing bugs and improving stability. The most interesting part of the patch notes to me was this:
The patch also includes some tweaks to make Cal more responsive during combat. The tweaks will mostly be noticeable during stagger reactions, kicks, flybacks, staff parry and sprint attacks.
I always felt like the movement and controls were a bit quirky while fighting, so this is a welcome change. I have yet to find some time to install the patch and try it out for myself, though. Have you tried it yet? What are your thoughts? Let me know in the comments section below.
Star Wars: Jedi Fallen Order Patch Notes 1.06
Here are the complete patch notes for version 1.06, released on December 17th:
- We’ve updated Cal so that he is more responsive during combat. This change includes tweaks to stagger reactions, kicks, flybacks, staff parry and sprint attacks.
- Fixed an issue that would cause ledge grabs and climbing to sometimes behave incorrectly.
- Fixed an audio issue that would sometimes cause sound effects to play in the incorrect order.
- Multiple collision fixes across both Zeffo and Bogano.
- BD-1 would sometimes not scan one of the Zeffo Villagers after a shutdown during saving. Everyone’s favourite droid is now scanning as expected.
- Terrarium sometimes wasn’t a very nurturing environment, preventing seeds from growing. It should now give your plants the love and care that they deserve, encouraging them to grow properly.
- General stability improvements
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Also read: Star Wars: New game in development at EA Motive